Studentforum LTH

Studier => Kurser => Topic started by: MikeD on 2019-08-11 01:07:38

Title: EDAF80 - Computer Graphics 2019 HT1
Post by: MikeD on 2019-08-11 01:07:38
Welcome to the Computer graphics: Introduction to 3D discussion forum!  :)

Here you may ask questions about the labs or other issues. Teachers/assistants will be present here, but students are highly encouraged to participate.

Course-related announcements might pop up here as well, so make sure to stop by on a regular basis.

Editions from previous years (lots of useful stuff):
2018 forum: http://forum.student.lth.se/index.php/topic,13722.0.html
2017 forum: http://forum.student.lth.se/index.php/topic,13105.0.html
2016 forum: http://forum.student.lth.se/index.php/topic,12059.0.html
2015 forum: http://forum.student.lth.se/index.php/topic,12020.0.html
2014 forum: http://forum.student.lth.se/index.php/topic,11802.0.html
2013 forum: http://forum.student.lth.se/index.php/topic,1105.0.html
2012 forum: http://forum.student.lth.se/index.php/topic,1057.0.html
2011 forum: http://forum.student.lth.se/index.php/topic,999.0.html
2010 forum: http://forum.student.lth.se/index.php/topic,929.0.html
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: elt15jkr on 2019-09-03 09:59:22
Hi,
I am looking for a lab partner. Is there somebody else who needs a partner?

All best,
Jonatan
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: bbh13gst on 2019-09-04 16:51:06
I get an error when I try to get VS17 to run the CMake from the folder. It gives me this error message:

Severity   Code   Description   Project   File   Line   Suppression State
Error      CMake Error at C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.12/Modules/FindPackageHandleStandardArgs.cmake:137 (message):
  Could NOT find Git (missing: GIT_EXECUTABLE)      C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.12/Modules/FindPackageHandleStandardArgs.cmake   137   


I have even installed the git extention on VS17 but to no avail.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: ax3557de-s on 2019-09-04 23:29:10
Hi,
I am looking for a lab partner. Is there somebody else who needs a partner?

All best,
Jonatan

Hi,
I am also looking for a lab partner. Have you found someone yet?

/Axel
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-09-05 12:23:51
I get an error when I try to get VS17 to run the CMake from the folder. It gives me this error message:

Severity   Code   Description   Project   File   Line   Suppression State
Error      CMake Error at C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.12/Modules/FindPackageHandleStandardArgs.cmake:137 (message):
  Could NOT find Git (missing: GIT_EXECUTABLE)      C:/Program Files (x86)/Microsoft Visual Studio/2017/Community/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.12/Modules/FindPackageHandleStandardArgs.cmake   137   


I have even installed the git extention on VS17 but to no avail.

I tried it on my computer and found the problem: the Git client that Visual Studio comes with (from 2013 and on), is blacklisted by the CMake shipping with Visual Studio because this "minimal git [is] not meant for general use.".
You could unblacklist it by modifying the corresponding CMake file, but you are probably better off installing Git from https://git-scm.com/.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-09-07 21:46:40
A few bits of information:

Have a good weekend!
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: fa8540az-s on 2019-09-09 15:12:08
Hello

I don't have a lab partner yet, anyone else who still needs one?

best regards,
Faraz
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: mi0027mu-s on 2019-09-10 19:08:43
Hi, I've followed the instructions to the letter many times. It worked on one computer in school, but the same thing done on my login didn't work. We did the exact same thing on two different logins. It gives off an error after importing from Git.

Anyway, when I try it on my computer everything is imported form git, cmake runs, it compiles and builds perfectly. I just can't run the project. I get error messages like these (left first, then right):

I have tried Visual Studio 2019 community version and the enterprise version, even the preview build of VS.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: mi0027mu-s on 2019-09-10 19:56:33
I tried it on my other computer with VS 2019 and get this error when I try to run it now...
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: mi0027mu-s on 2019-09-10 21:27:40
Ok so I solved it myself. VS tried to run the ALL_BUILD project. I set the startup project as assignment 1. It now works perfectly on one of my computers but my newest computer gets a weird error. It looks like it doesn't render the background. I have NOT changed the code. It is the original code and I only run assignment 1. The same code works on my other computer. I have tried installing the new graphics drivers. I have NVIDIA Geforce GTX 1060.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-09-10 21:41:00
I tried it on my other computer with VS 2019 and get this error when I try to run it now...

It’s the same problem as in your previous post; I forgot to mention that after building everything, you need to select which program to run. You can do that from the dropdown near the x64-release/x64-debug dropdown (I don’t have a Visual Studio at hand to post a screenshot); use the EDAF80_Assignment1 entry for assignment 0 and 1, the “src” one rather than the “install” one.

Sorry about forgetting that step; I’ll add it in tomorrow.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-09-10 21:45:24
It looks like it doesn't render the background. I have NOT changed the code. It is the original code and I only run assignment 1. The same code works on my other computer. I have tried installing the new graphics drivers. I have NVIDIA Geforce GTX 1060.

Okay, that is very weird! I will double-check the OpenGL Specification, but I am assuming it’s a driver bug cause all we are doing is clearing the whole framebuffer, and then drawing the Sun on top of it, and the clearing part is pretty straight forward.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: mi0027mu-s on 2019-09-10 21:58:10
I tried it on my other computer with VS 2019 and get this error when I try to run it now...

I forgot to mention that after building everything, you need to select which program to run. You can do that from the dropdown near the x64-release/x64-debug dropdown

I thought about that but it doesn't show up in any dropdown menu. it looks like this:

The only way I could find to run assignment 1 was to select it as "Set as startup project".
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-09-10 22:03:38
I thought about that but it doesn't show up in any dropdown menu. it looks like this:

The only way I could find to run assignment 1 was to select it as "Set as startup project".

Oh, I guess you ran CMake manually and opened the generated project in Visual Studio, then? In that case, yes, you need to use the “Set as startup project” option.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: mi0027mu-s on 2019-09-10 22:04:30
It looks like it doesn't render the background. I have NOT changed the code. It is the original code and I only run assignment 1. The same code works on my other computer. I have tried installing the new graphics drivers. I have NVIDIA Geforce GTX 1060.

Okay, that is very weird! I will double-check the OpenGL Specification, but I am assuming it’s a driver bug cause all we are doing is clearing the whole framebuffer, and then drawing the Sun on top of it, and the clearing part is pretty straight forward.

Yeah, what's weirder is that I've tried 2 different driver versions. Both are the same.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: mi0027mu-s on 2019-09-10 22:09:06
I thought about that but it doesn't show up in any dropdown menu. it looks like this:

The only way I could find to run assignment 1 was to select it as "Set as startup project".

Oh, I guess you ran CMake manually and opened the generated project in Visual Studio, then? In that case, yes, you need to use the “Set as startup project” option.

So the CMake GUI part isn't necessary? I tried without it but also got an error, but then that error probably has the solution you described. It is not super clear in the pdf that you don't need to do that step since one of the steps has "Visual Studio" as a choice. Anyway, that part is resolved now.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-09-10 22:16:09
Yeah, what's weirder is that I've tried 2 different driver versions. Both are the same.

I tried on my NVIDIA GeForce 1080 Ti (though on Linux), and didn’t get any issues there nor anything the driver was complaining about.

So the CMake GUI part isn't necessary? I tried without it but also got an error, but then that error probably has the solution you described. It is not super clear in the pdf that you don't need to do that step since one of the steps has "Visual Studio" as a choice. Anyway, that part is resolved now.

No it isn’t necessary: you either follow Section 1.1 or 1.2, but not both. Both approaches mention Visual Studio as a) 1.2 is the only way if you are using Visual Studio 2015 or earlier, and b) both approach work perfectly fine with Visual Studio 2019 (and probably 2017 too).
I’ll change the wording in the PDF to make it clearer.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: mi0027mu-s on 2019-09-10 22:34:45
I uninstalled my NVIDIA drivers completely so only my built in Intel GPU could have been used. The error still exists which is super weird. Something else must be going on. I'm going to try pulling it from the repo again.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: mi0027mu-s on 2019-09-10 23:30:33
Ok, I solved it. I forced it in NVIDIA control panel to use the NVIDIA graphics card instead of my integrated and it now renders the background. For some reason, VS used my integrated graphics card.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-09-11 08:11:35
The assignment notes have been updated to be clearer that only one of the two setups should be followed, and talked about selecting the startup project.

Ok, I solved it. I forced it in NVIDIA control panel to use the NVIDIA graphics card instead of my integrated and it now renders the background. For some reason, VS used my integrated graphics card.

Ah, good find! You can configure it to use the discrete GPU, from the CMake project as well; I can show it to you during the labs or the seminar.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: elt13oo1 on 2019-09-11 12:36:26
Hello

I don't have a lab partner yet, anyone else who still needs one?

best regards,
Faraz

Hi

I'm looking for a partner, want to work together?

Regards
Ola
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-09-13 14:52:18
The updated notes for assignment 1 are now available online: http://fileadmin.cs.lth.se/cs/Education/EDA221/assignments/Assignment1_SolarSystem_new.pdf (http://fileadmin.cs.lth.se/cs/Education/EDA221/assignments/Assignment1_SolarSystem_new.pdf).
From the webpage, you can find them under the name “Assignment1 (new)”, with the previous version still available under “Assignment1 (old)”.

If you have already started (or even finished) assignment 1 using the old instructions, you don’t need to worry and can still pass the lab.

The main modification was to make use of the CelestialBody class in assignment 1, to make it easier for you, but the end result and the concepts used during the lab, are the same as in the previous version.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: bbh13gst on 2019-09-14 15:41:39
In assignment 1: 1.3.b (Create a translation matrix) you're suppose to make a translation matrix, but I can't really figure out of what. Is I understand it you want the parent transformation of the object of which we will be orbiting. So shouldn't it just be the parent_transform that the Render() function takes in?

EDIT:
Also in 1.3.h (Check that the code works appropriately, by calling this function with the  following  values:{(0, 1, 0), glm::radians(90.0f), 2.0f,0.0f}), which function is it referring to, Render(), SetOrbit()?
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-09-17 09:39:05
In assignment 1: 1.3.b (Create a translation matrix) you're suppose to make a translation matrix, but I can't really figure out of what. Is I understand it you want the parent transformation of the object of which we will be orbiting. So shouldn't it just be the parent_transform that the Render() function takes in?
I updated the notes to be clearer; it’s the translation matrix that moves the celestial body onto its orbit, so a translation of `_orbit_radius` along the x-axis (z-axis would work too).

Also in 1.3.h (Check that the code works appropriately, by calling this function with the  following  values:{(0, 1, 0), glm::radians(90.0f), 2.0f,0.0f}), which function is it referring to, Render(), SetOrbit()?
Made it explicit in the notes, it is referring to `CelestialBody::set_orbit()` (and the first parameter should have been an angle rather than a vector, this has also been fixed).
Title: EDAF80 Computer Graphics 2019 HT1
Post by: Robertled on 2019-09-19 12:53:01
I know about computer programming, but Im not expert in math.

I know Computer Graphics is all based on math knowledge.

Please, could someone tell me which theorical math should I study to be able to make something like that?

I will appreciate a lot any help.

Thanks in advance.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-09-19 13:09:35
One thing I forgot to mention yesterday during the seminar: if you are having difficulties with C++, send me an email or private message on the forum, and I’ll setup some time to go over those issues in small groups (or individually). (Could be at the end of a seminar, since they don’t last 2 hours, or some other time.)

Please, could someone tell me which theorical math should I study to be able to make something like that?
That would be basic trigonometry and linear algebra mostly: so what are matrices, vectors, how do you multiply them together, etc.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: mi0027mu-s on 2019-10-05 19:27:33
I'd like to recommend this website for high-resolution cubemaps http://www.humus.name/index.php?page=Textures&start=0
You need to flip each image on the y-axis in an image editor and then switch names of negx.jpg and posx.jpg to get them to look right from the inside of the cube/sphere.

2048 x 2048 px images. A bit higher than the 256 x 256 ones that were provided.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: MikeD on 2019-10-07 02:08:35
I'd like to recommend this website for high-resolution cubemaps http://www.humus.name/index.php?page=Textures&start=0
You need to flip each image on the y-axis in an image editor and then switch names of negx.jpg and posx.jpg to get them to look right from the inside of the cube/sphere.

2048 x 2048 px images. A bit higher than the 256 x 256 ones that were provided.

Nice find!
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-10-13 21:29:54
There will be two extra lab sessions in week 8, taking place on Thursday 24th from 10–12 and 13–15.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-10-15 17:46:01
There will be two extra lab sessions in week 8, taking place on Thursday 24th from 10–12 and 13–15.
They will take place in E:Uranus, as usual; the two sessions can now be found in TimeEdit.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Linus_Ja on 2019-10-16 14:02:00
< < < ~~~ L I N J A R D ~~~ > > >

(http://balls.jpg)
(http://rotation_explosion.jpg)
(http://game_board.jpg)

Imagine you're stuck, on a island, in the middle of the ocean, and you're forced to play billiard for your survival. We'll that's pretty much Linjard!
By Linus Jacobson
Other features include:


Quote
Amazing - Random person

Is this YOUR type of game? Buy it at: <<< www.notawebsite.com/Linjard >>>!
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: bbh13gst on 2019-10-17 10:53:28
Evasive Maneuver - Asteroids
By: Sara Andersson & Gustav Strömberg
This is a simple game where the player avoids the incoming asteroids. The current version of the game has 20 asteroids with random direction and spawning and the player avoid them with w, a, s, d.

On collision with an asteroid, the game will generate a Game Over sign and makes the player unable to move.

The game is implemented with an Asteroid class (which takes care of spawning, respawning, direction, and movement), player Node and the controls, and a cube map (for background).
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: ax3557de-s on 2019-10-17 11:35:37
Torus Ride
By Axel Delbom & Jonatan Kronander

A simple torus ride game the objective is to collect as many torus rings as possible.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: dat15lgu on 2019-10-17 14:09:02
Speed Boat Racing
By Linus Gudmundsson & Jacob Canbäck

A basic boat game where you struggle to complete a course littered with mines in as low a time as possible.

Features:
* Everything floats on the water
* Counter for time taken
* Collision detection for fences and mines using 2d seperating axis test.


Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: su1413fa-s on 2019-10-17 14:24:23
How do you post images in this forum?
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: st8636ax-s on 2019-10-17 14:28:34
RGB
by Max Nyberg Carlsson & Steinunn Ósk Axelsdóttir

A simple memory exercise game.
You see your reference picture for 4 seconds and the goal is to replicate the picture. You only have 7 seconds to complete.

Features:
*Score count
*Game over if score goes to 0  :-[
*Comparison of the 2 pictures to see how good/bad you were
*Stressful 80s background

Asteroids not included  8)
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: 0.jasonchang on 2019-10-17 16:03:49
B-2 Bomber Simulator
By Jason Chang


A simple obstacle course for simulating flight experience of a Northrop Grumman B-2 Spirit.

Key Features:
* Flight movement demonstrates the aircraft principal axes of Yaw, Pitch and Roll
* Obstacle course models a route after pseudorandomized helix curve
* Award of points based on the percentage of tori completed
* Glowing of tori that have been completed based on sphere-sphere intersections
* Imported a detailed model of Northrop Grumman B-2 Spirit
* Aircraft movement takes into account of thrust, lift, gravity, and drag for smoother animation


See following link for shared screenshots:
https://drive.google.com/drive/folders/1A29MnU5_Zg_xIBLkhORjCXU168mDlfPv?usp=sharing (https://drive.google.com/drive/folders/1A29MnU5_Zg_xIBLkhORjCXU168mDlfPv?usp=sharing)
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: mi0027mu-s on 2019-10-23 22:08:24
Welcome to Stargate Racer!

Navigate using the wasd keys and the mouse.

Complete the course by shooting down the numbered balls as fast as possible, in order.
Go through the stargate when you have completed the course.

Features:

Videos:
Gameplay (https://www.facebook.com/mmurstam/videos/10156866011087613/)
Game Over (https://www.facebook.com/mmurstam/videos/10156866131647613/)

High res pics:
game_over.jpg (https://drive.google.com/file/d/1aQlw38XVW0d5OVF19IZaCU-LfxbLonN0/view?usp=sharing)
in_game.jpg (https://drive.google.com/file/d/1G82-q1emJtG17-a_Ev_Zh4xzUTPVIFOz/view?usp=sharing)
menu.jpg (https://drive.google.com/file/d/1HoivK_EUVt75gzKyDqWJsjx9spLj_gSb/view?usp=sharing)

For Windows x64 only
Download here: Stargate Racer (https://drive.google.com/file/d/1-FdPJXOLbsYvm_B6dDjcKKu3wMo7YNPa/view?usp=sharing) <--- Updated! Included vcruntime140_1.dll
by: Mikael Murstam
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: da7308ca-s on 2019-10-24 10:58:17
Asteroid dodger

(http://asteroid.jpg)

Your out in space free to steer you spaceship in whatever direction you like. Your only object is to stay alive as long as possible by avoiding the incoming asteroids. Steering is done through the WASD keys. When hit by an asteroid you lose a point of health starting at five and the game finishes when you're out of health.

Features
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: ArneStenkrona on 2019-10-24 11:25:53
Interpolated Shooting Adventure 3D
Authors:
Arne Stenkrona

Features:

Screenshots:
https://imgur.com/5WnzEC0
https://imgur.com/UeIu5ih
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: airCstnr on 2019-10-24 11:45:52
Follow Dory


Storyline

You are Martin in the Ocean.
Follow Dory to find Nemo.
Don't loose Dory or hit mines, otherwise you will not find your way.

Authors

Niklas Karlsson & Raphael Castanier

Features

- Collision detection using object radius
- Path generation and interpolation
- Game functionalities (play/pause, countdown, restart)
- GUI Feedback
- Loading objects (shapes and textures)
- Shaders (texture, cubemap, water, phong)

Pictures

Countdown before game starts

Follow Dory without touching mines

Dory got too far away

Credits to

Phaddergroup 1 : Finding Nemo

Original post


https://github.com/airCstnr/EDAF80-Computer-Graphics/blob/master/presentation/README_RAPHAEL_NIKLAS.md (https://github.com/airCstnr/EDAF80-Computer-Graphics/blob/master/presentation/README_RAPHAEL_NIKLAS.md)
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: andreaslth123456789 on 2019-10-24 11:58:48
Asteroids
You control a spaceship somewhere in space. The asteroids are coming, but what are you going to do about it? Will you sit idle as the asteroids destroy everything you love, or will you stand up and fight for your right to shoot asteroids!?

Features include:
Collision detection
Asteroid explosions
Infinite Asteroid stream
Spaceship movement
Epic solar spaceship gun

By:
Emmanuel Kring and Andreas Lepik
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: au6787cn-s on 2019-10-24 14:07:34
Jumping Seagulls!

60 Seconds on the clock, get as many points as you can by getting to the higher ground.
Features:
Head to head game play.
Moving blocks.
Smooth jumping.
Beware the water.
Interactive scoreboard.


https://drive.google.com/drive/folders/1hMdggW8kl3NU-3jnSuf-VEy_IvcIPzLT (https://drive.google.com/drive/folders/1hMdggW8kl3NU-3jnSuf-VEy_IvcIPzLT)
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: jo3812ro-s on 2019-10-24 14:48:42
UFO Invasion
by Jos Rosenqvist and Faraz Azarnoush

Description
Shoot down as many UFOs as you can by clicking on them. You have 30 seconds!

Features
Collision detection (between rays cast from the screen and ellipsoids representing UFOs)
UFO paths defined using Catmull-Rom splines
Various stats shown to the player

Asset credits
UFO model from https://sketchfab.com/3d-models/spinning-ufo-ca517cda25624ad291ae086fc9c10b0d
Skybox from https://opengameart.org/content/space-skybox-1

Screenshot
https://imgur.com/QcYBJHb
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: em2231ul on 2019-10-24 15:40:51
Astroids!
Try your best to dodge the asteroids or you will lose!

Features:
Collision detection (between the ship and the asteroids)
Asteroids that come at you in different sizes and velocity
A timer to see if you can better your score

Credits:
Skybox https://opengameart.org/content/space-skyboxes-0

Author:
Emelie Ulin

Link to the screenshot and the zip-file : https://drive.google.com/open?id=1DRa2GriC6Oglt0RrFRU_QlPntga4hd1c
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: su1413fa-s on 2019-10-29 21:48:54
Crazy Clowns In Space!
By: Summer Farren and Brycen Westgarth

A classic space game where you fly the ship to avoid the crazy asteroids!

Features:
    Full range of motion in 3D space
    Random Catmull Rom interpolated asteroid paths
    Score and health statistics
    Spherical collision detection

Link to the screenshots: https://drive.google.com/open?id=1XtjFXQMunB3ntmIkM8xRIVbhDHKClO_u
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-11-26 10:45:14
Good morning,

The exam has been graded and you should soon receive a notification from LADOK that your results are available there.

We will be holding an exam viewing session next week, date and time still to be determined, but they will be announced either later today or tomorrow.

Best,
Pierre
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-11-27 20:41:52
Exam viewing will take place on Tuesday the 3rd of December between 16:00 and 17:00, in my office (E:4126 (http://fileadmin.cs.lth.se/cs/Bilder/rum/E4126.gif)).
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: mi0027mu-s on 2019-11-27 22:32:45
Should the labs have been registered in Ladok yet? The exam has, but can't see the labs there although I've done all of them.
Title: Re: EDAF80 - Computer Graphics 2019 HT1
Post by: Pierre Moreau on 2019-11-28 11:01:46
Should the labs have been registered in Ladok yet? The exam has, but can't see the labs there although I've done all of them.

They haven’t been registered in Ladok yet, but should be entered soon.