Author Topic: EDA221 - Introduction to 3D 2012 HT1  (Read 33277 times)

Offline Carl Johan Gribel

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EDA221 - Introduction to 3D 2012 HT1
« on: 2012-08-14 12:56:35 »
Welcome to the course discussion forum for 2012!  :D

Offline T-Bone

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #1 on: 2012-09-06 14:45:34 »
Is it possible to use RenderChimp on Linux?

Offline zol

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #2 on: 2012-09-06 14:53:26 »
Here is the link for more information about MSDN:AA at LTH (in Swedish):
http://forum.student.lth.se/index.php?topic=778.0
« Last Edit: 2012-09-06 19:06:08 by zol »

Offline Carl Johan Gribel

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #3 on: 2012-09-11 19:04:27 »
Is it possible to use RenderChimp on Linux?

The short answer is unfortunately no. If you would compile a Linux compatible release (which is surely possible) feel free to share it!

Offline Jacob Munkberg

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Lecture 2
« Reply #4 on: 2012-09-11 20:49:23 »
I have posted Lecture 2 online now.
http://cs.lth.se/english/course/eda221/lectures/

It includes an updated (simpler) derivation of the rotation formula around an arbitrary axis.

For the interested (not for the exam), an alternative derivation (on matrix form), can be found here (last couple of slides):
http://www-inst.eecs.berkeley.edu/~cs184/fa12/online/transforms1.pdf

/Jacob

Offline zol

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #5 on: 2012-09-13 10:14:05 »
The win32 project doesn't compile on Windows 7, VS2010 on my computer. The compiler couldn't find the"SDL.h" file.

If you have the same problem, add "..\include\SDL" to the additional include directories in:
Property Pages -> Configuration Properties -> C/C++ -> General -> Additional Include Directories
and everything should compile fine and dandy afterwards.

Offline MrAndersson

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #6 on: 2012-09-13 11:14:04 »
Is it possible to use RenderChimp on Linux?

The short answer is unfortunately no. If you would compile a Linux compatible release (which is surely possible) feel free to share it!

There are only a few platform specific things in RC. Some students have managed to get it to work on Linux in previous years, so if you REALLY want to make it work, you probably could.
Their changes will eventually be integrated in to RC, but I won't do it for this course this year - sorry!

Offline MrAndersson

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #7 on: 2012-09-13 11:16:00 »
The win32 project doesn't compile on Windows 7, VS2010 on my computer. The compiler couldn't find the"SDL.h" file.

If you have the same problem, add "..\include\SDL" to the additional include directories in:
Property Pages -> Configuration Properties -> C/C++ -> General -> Additional Include Directories
and everything should compile fine and dandy afterwards.

The ..\include\SDL should already be in the include list. Did you get the 2012 version of RC (recently uploaded), or the old release?
I tried downloading the package on machine that I haven't previously run RC on, and it seems to work ok for me (both in Debug and Release).

Offline limezor

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #8 on: 2012-09-13 15:26:37 »
I downloaded RC a few minutes ago and I am trying to get it to complie with Xcode, but the compiler can't find SDL.h for me neither...

How do I fix it in XCode?
« Last Edit: 2012-09-13 15:52:39 by limezor »

Offline Carl Johan Gribel

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #9 on: 2012-09-13 16:19:40 »
I downloaded RC a few minutes ago and I am trying to get it to complie with Xcode, but the compiler can't find SDL.h for me neither...

How do I fix it in XCode?

Which version of XCode do you use? Version 4 is recommended.

Offline limezor

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #10 on: 2012-09-13 16:25:05 »
I downloaded RC a few minutes ago and I am trying to get it to complie with Xcode, but the compiler can't find SDL.h for me neither...

How do I fix it in XCode?

Which version of XCode do you use? Version 4 is recommended.

I am using version 4.0.2 acctually :/

Offline Carl Johan Gribel

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #11 on: 2012-09-13 16:51:00 »
I downloaded RC a few minutes ago and I am trying to get it to complie with Xcode, but the compiler can't find SDL.h for me neither...

How do I fix it in XCode?

Which version of XCode do you use? Version 4 is recommended.

I am using version 4.0.2 acctually :/

The SDL_image framework is probably missing. Check out the forum from last year for a discussion about this (post #5 and on).

http://forum.student.lth.se/index.php/topic,999.0.html


Offline limezor

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #12 on: 2012-09-13 17:22:04 »
I downloaded RC a few minutes ago and I am trying to get it to complie with Xcode, but the compiler can't find SDL.h for me neither...

How do I fix it in XCode?

Which version of XCode do you use? Version 4 is recommended.

I am using version 4.0.2 acctually :/

The SDL_image framework is probably missing. Check out the forum from last year for a discussion about this (post #5 and on).

http://forum.student.lth.se/index.php/topic,999.0.html

Thanks! It works properly now :)

Offline zol

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #13 on: 2012-09-13 22:46:57 »
The ..\include\SDL should already be in the include list. Did you get the 2012 version of RC (recently uploaded), or the old release?
I tried downloading the package on machine that I haven't previously run RC on, and it seems to work ok for me (both in Debug and Release).

I used the 2012 version of RC.

Offline MrAndersson

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Re: EDA221 - Introduction to 3D 2012 HT1
« Reply #14 on: 2012-09-14 09:15:14 »
The ..\include\SDL should already be in the include list. Did you get the 2012 version of RC (recently uploaded), or the old release?
I tried downloading the package on machine that I haven't previously run RC on, and it seems to work ok for me (both in Debug and Release).

I used the 2012 version of RC.

Hmm weird :/ I'll keep an ear out if anyone else also had the same problem.. good thing you got yours work!